Last Resort Mod Blog

Some New Textures - December 11th, 2020

As mentioned in the previous blog entry I have restarted work on making new replacement high resolution textures for the Christmas release of the beta.

 

The bottom image shows new wine bottles and glasses that are done as sprites in the game.   Up until recently these sprites were limited to a maximum of 256x256 but thanks to Copy-Cat this limitation has been removed and with Last Resort can have up to 1024x1024 pixels.   The end result is much clearer textures in higher resolutions.

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Testing Phase - December 8, 2020

All the new code changes are done to the Last Resort launcher and the menu graphic files to support the NeuWon multiplayer server.   I have to start the testing phase over again though because there was enough code changes to warrant final complete checking if I buggered something up.

In my last blog entry I mentioned adding the feature to turn off the Last Resort custom menus while still keeping the mod active.   I started to code a checkbox on the "Other Settings" tab to turn off the menus and realized shortly that this complicated things immensely.   After sleeping on it for the night I determined that it would be a lot easier (and more logical) that I simply included it as a radio button on the 2D menu tab of the launcher.

 

Click image to enlarge

After the testing phase is over I will probably release another beta for people in the community to help check for bugs if they wish to do so.

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All Menus Fixed - December 4, 2020

So all the menus have been fixed in terms of being centered and modified with new graphics.  This is something that has bothered me for a long time and I didn't think would be an easy fix.  Thankfully my son is good with Python and wrote a script to make the process fairly painless.

Now that I have finally finished this I may delay the release of the next beta.   I am thinking about adding a feature to give the ability to turn off all of the modified 2D menus and use Swat 3's original menus.  One or two people have requested this feature in the past.

This will involve making an additional hacked game executable and modifying the Last Resort launcher.   I still need to think about this more though to confirm there won't be any unexpected complications.

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Back To The Mod - November 3, 2020

I want to once again thank DarkSynopsis for keeping the forums clean of spammers while I was busy with work the last few months.   I am not sure how to fight the forum spammers but if anyone has a suggestion please comment below.

The TV show I work on was scheduled to finish shooting this season on November 11 but I decided to leave early due to Covid reasons.  The numbers have jumped in my province and I no longer trust our Covid procedures at work to keep me safe.   Working in close contact with 100 people on a film set is very dangerous and my biggest fear was to bring it home to my family.   It just isn't worth it.

The domain name for this website must be renewed by the end of the month.   I imagine with security additions and taxes it will cost me $20 CAD for the year.

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I made a terrible mistake - August 9, 2020

As a Canadian it is my legal obligation to start by saying sorry.    I should have released the next version of the mod a while ago.

When Covid isolation first hit I grew lazy and didn't work on the mod anywhere near as much as I should.   Like everyone else I was stressed so I avoided working on the mod and instead played games and just took care of the home life.   I should have worked harder on getting the mod finished before the Covid lockdown ended here in Canada.

Now suddenly I am back to real life work.   The TV show I have worked on and off for 13 seasons is back shooting and I am on that full time until roughly Christmas (shorter season this time due to Covid).    However I hope to get the mod finished and released before then if I can find the energy.    I am about 10-15 photoshop screens away from being done.   Sounds easy right?

PS:   If I can wear a mask for 12+ hours a day then other people can wear it for an hour in the shops.  Please be responsible and kind towards your fellow humans!

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Developer departs from Ready Or Not Team - June 9, 2020

Most of you are probably aware of a game in development that claims to be the spiritual successor to Swat 4 called "Ready or Not".   I have been extremely sceptical of this game because it is being made by a couple of mod makers that have never developed a game on their own before.  In my humble opinion the developers have always appeared to be too focused on building hype by releasing photos and pre-rendered videos to help raise money.   The alarm bells in my head keep ringing.  It all seems like an impossible dream since Swat 3 for example was made by dozens of professionals with several millions of dollars.   What chance do a few guys working from home with no money have?   Of course times have changed and we have fully fleshed out game engines for developers to use but it still would take a massive amount of effort and resources.

Recent sad news have made it appear the dream is a little further away than I thought.

One of the well known developers has recently left the team.   eezstreet is famous in the Swat 4 community for making the excellent SWAT: Elite Force mod but he has gone back to working on his mod and has released a new version (it was delayed for two years while he worked on Ready or Not).

It appears that Eezstreet has deleted a long detailed thread that explained his falling out with the developers and has replaced it with this apology thread.

An interesting quote still remains:

https://twitter.com/_eezstreet_/status/1258500860755300357

Perhaps I am just reading into this but eezstreet re-Tweeted the following quote at the end of May on Twitter:

https://twitter.com/aras_p/status/1264272244626333698

Some people in the community feel like the game has changed it's focus and is now trying to be a Rainbow Six Siege competitor.  The Reddit user TheBountyHunterIX  comment on the state of the game:

The developers are completely silent on social media by order of upper management (eezstreet wasn't allowed to talk on Reddit or Discord), with vague development details only being told in newsletters that release every 3 months. eezstreet (the developer who gave people faith in the project) left Void, meaning the studio is now entirely comprised of unfamiliar faces. Though he was a competent developer going above and beyond his role as a contractor for Void he was never brought on as a director (which they absolutely should have done) and he was relegated to doing UI work. Their biggest blunder however was letting big streamers show off an upcoming NDA-free PvP build (the PvP is an utter joke unlike the PvE which has insane potential) to the public before those who paid $120 for alpha access could even playtest it and give feedback, which was a huge slap in the face.

 

One positive thing I have to say about this video is that the graphics are pretty damned impressive.   As someone who has stopped following news about this game long ago I was impressed by the video on a purely graphic level.    I am still hoping that the developers can pull a rabbit out of the hat and are focused on the cooperative experience.   I am still very guarded about my expectations on completion.   I am worried about the publisher having a negative affect on the direction of the game.   Eventually they will demand a return on their investment.

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