Last Resort Mod Blog

What is in future - January 8, 2021

Happy New Year everyone.

After a week of work I completed a new method for querying the Swat 3 game server and I think in most ways it is a vast improvement over the old method.   When we moved to the new webhost I ran into a big problem considering the new host didn't allow tcp/ip communication.   I assume the server's firewall is the issue.    I had to get creative due to this limitation so I created a new application that runs on the same computer as the Swat 3 server.   It only sends an update once every ten minutes for now but once I get an idea of the impact on the website I may change the update time.

Next thing on my agenda is to spend time making a webpage to explain the whole NeuWon/Swat 3 situation.   I need to explain the whole process for getting your Swat 3 to work with NeuWon so people can play online like the old days.   I need to make is easier for people to understand since the NeuWon website is confusing as hell (and buggy).

After that I need to get back to local testing of the beta release of the Last Resort mod that I published on Christmas day.    I have not received any feedback from the public on the beta and I can understand why.  I basically disappeared for more than 6 months and many people gave up visiting this website.     Most people just want the final release I suspect.

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Second Open Beta Test - December 25, 2020

Merry Christmas to all.

Here is the long delayed second version of the Last Resort open beta test.

This new version includes fixes for all the 2D menus so everything is properly adjusted now.   It also includes the ability to use Swat 3's original menus while still having all the other benefits of the mod.

This release also includes some new high resolution textures for the Phoenix Club mission and LA Convention Center missions.

Please give your feedback in the forum link given above.

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New server - December 22, 2020

Well that was a surprise.   If you are reading this the LR website is now on a new server.

Haystakk (our generous website host) on the 20th contacted me to inform me the site needed to be immediately moved.   Immediately as in that very day.   It turns out the server he had the website hosted on was going to jack up the price over 50% as of December 22 and somehow the poor lad never got an email about it.  Yikes, panic.

With his kind help the site got moved and all bugs fixed (as far as we know).

I want to thank him for handling this move especially during the stressful holiday season.

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Some New Textures - December 11th, 2020

As mentioned in the previous blog entry I have restarted work on making new replacement high resolution textures for the Christmas release of the beta.

 

The bottom image shows new wine bottles and glasses that are done as sprites in the game.   Up until recently these sprites were limited to a maximum of 256x256 but thanks to Copy-Cat this limitation has been removed and with Last Resort can have up to 1024x1024 pixels.   The end result is much clearer textures in higher resolutions.

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Testing Phase - December 8, 2020

All the new code changes are done to the Last Resort launcher and the menu graphic files to support the NeuWon multiplayer server.   I have to start the testing phase over again though because there was enough code changes to warrant final complete checking if I buggered something up.

In my last blog entry I mentioned adding the feature to turn off the Last Resort custom menus while still keeping the mod active.   I started to code a checkbox on the "Other Settings" tab to turn off the menus and realized shortly that this complicated things immensely.   After sleeping on it for the night I determined that it would be a lot easier (and more logical) that I simply included it as a radio button on the 2D menu tab of the launcher.

 

Click image to enlarge

After the testing phase is over I will probably release another beta for people in the community to help check for bugs if they wish to do so.

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All Menus Fixed - December 4, 2020

So all the menus have been fixed in terms of being centered and modified with new graphics.  This is something that has bothered me for a long time and I didn't think would be an easy fix.  Thankfully my son is good with Python and wrote a script to make the process fairly painless.

Now that I have finally finished this I may delay the release of the next beta.   I am thinking about adding a feature to give the ability to turn off all of the modified 2D menus and use Swat 3's original menus.  One or two people have requested this feature in the past.

This will involve making an additional hacked game executable and modifying the Last Resort launcher.   I still need to think about this more though to confirm there won't be any unexpected complications.

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