Last Resort Mod Blog

All Menus Fixed - December 4, 2020

So all the menus have been fixed in terms of being centered and modified with new graphics.  This is something that has bothered me for a long time and I didn't think would be an easy fix.  Thankfully my son is good with Python and wrote a script to make the process fairly painless.

Now that I have finally finished this I may delay the release of the next beta.   I am thinking about adding a feature to give the ability to turn off all of the modified 2D menus and use Swat 3's original menus.  One or two people have requested this feature in the past.

This will involve making an additional hacked game executable and modifying the Last Resort launcher.   I still need to think about this more though to confirm there won't be any unexpected complications.

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Back To The Mod - November 3, 2020

I want to once again thank DarkSynopsis for keeping the forums clean of spammers while I was busy with work the last few months.   I am not sure how to fight the forum spammers but if anyone has a suggestion please comment below.

The TV show I work on was scheduled to finish shooting this season on November 11 but I decided to leave early due to Covid reasons.  The numbers have jumped in my province and I no longer trust our Covid procedures at work to keep me safe.   Working in close contact with 100 people on a film set is very dangerous and my biggest fear was to bring it home to my family.   It just isn't worth it.

The domain name for this website must be renewed by the end of the month.   I imagine with security additions and taxes it will cost me $20 CAD for the year.

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I made a terrible mistake - August 9, 2020

As a Canadian it is my legal obligation to start by saying sorry.    I should have released the next version of the mod a while ago.

When Covid isolation first hit I grew lazy and didn't work on the mod anywhere near as much as I should.   Like everyone else I was stressed so I avoided working on the mod and instead played games and just took care of the home life.   I should have worked harder on getting the mod finished before the Covid lockdown ended here in Canada.

Now suddenly I am back to real life work.   The TV show I have worked on and off for 13 seasons is back shooting and I am on that full time until roughly Christmas (shorter season this time due to Covid).    However I hope to get the mod finished and released before then if I can find the energy.    I am about 10-15 photoshop screens away from being done.   Sounds easy right?

PS:   If I can wear a mask for 12+ hours a day then other people can wear it for an hour in the shops.  Please be responsible and kind towards your fellow humans!

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Developer departs from Ready Or Not Team - June 9, 2020

Most of you are probably aware of a game in development that claims to be the spiritual successor to Swat 4 called "Ready or Not".   I have been extremely sceptical of this game because it is being made by a couple of mod makers that have never developed a game on their own before.  In my humble opinion the developers have always appeared to be too focused on building hype by releasing photos and pre-rendered videos to help raise money.   The alarm bells in my head keep ringing.  It all seems like an impossible dream since Swat 3 for example was made by dozens of professionals with several millions of dollars.   What chance do a few guys working from home with no money have?   Of course times have changed and we have fully fleshed out game engines for developers to use but it still would take a massive amount of effort and resources.

Recent sad news have made it appear the dream is a little further away than I thought.

One of the well known developers has recently left the team.   eezstreet is famous in the Swat 4 community for making the excellent SWAT: Elite Force mod but he has gone back to working on his mod and has released a new version (it was delayed for two years while he worked on Ready or Not).

It appears that Eezstreet has deleted a long detailed thread that explained his falling out with the developers and has replaced it with this apology thread.

An interesting quote still remains:

Perhaps I am just reading into this but eezstreet re-Tweeted the following quote at the end of May on Twitter:

Some people in the community feel like the game has changed it's focus and is now trying to be a Rainbow Six Siege competitor.  The Reddit user TheBountyHunterIX  comment on the state of the game:

The developers are completely silent on social media by order of upper management (eezstreet wasn't allowed to talk on Reddit or Discord), with vague development details only being told in newsletters that release every 3 months. eezstreet (the developer who gave people faith in the project) left Void, meaning the studio is now entirely comprised of unfamiliar faces. Though he was a competent developer going above and beyond his role as a contractor for Void he was never brought on as a director (which they absolutely should have done) and he was relegated to doing UI work. Their biggest blunder however was letting big streamers show off an upcoming NDA-free PvP build (the PvP is an utter joke unlike the PvE which has insane potential) to the public before those who paid $120 for alpha access could even playtest it and give feedback, which was a huge slap in the face.


One positive thing I have to say about this video is that the graphics are pretty damned impressive.   As someone who has stopped following news about this game long ago I was impressed by the video on a purely graphic level.    I am still hoping that the developers can pull a rabbit out of the hat and are focused on the cooperative experience.   I am still very guarded about my expectations on completion.   I am worried about the publisher having a negative affect on the direction of the game.   Eventually they will demand a return on their investment.

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Mission and Career screens fixed - April 16, 2020

A long standing bug with the Last Resort mod was that some screens were not properly centered when you chose a higher resolution than the default.  It was just something that I put off researching for many years.   Thankfully with the aid of Copy-cat's ability to think out of the box and my son Noisyboy coding me a script in Python I was able to easily update the massive Menu.dat that controlled them.

Another hurdle that had to be overcome was the fact that all of Swat 3's community made missions would have shown up on the map of Los Angeles in the wrong place if I had centered it.   To fix this problem I kept the map in it's usual place and had to add graphical elements to a new modified screen to keep it from looking very imbalanced.   Below is the 1920x1080 working new version of the Metro map that you would use in single player or career mode:


Click image to enlarge.

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Beta released but still working on more - April 11, 2020

Hope everyone is healthy, wearing a mask and gloves when you go out (home-made masks are better than nothing), and doing social distancing!

An open beta test of the next release of the Last Resort mod is out with NeuWon support!   It is not the final version but it is available for the hardcore people who want to test and give feedback on it.   You can read all about it in this thread.

Would love to set up a gaming night to stress test the server and to have fun during these strange times.   Please post your suggestions for a gaming night in this thread in the forums.

Before the Last Resort mod gets released as a final version I am looking into fixing the remaining screens that don't properly center (for example single player missions).   I haven't bothered with those remaining screen since I assumed everyone would be playing Multiplayer games instead of the single player missions.   By the number of posts I see about this I was wrong in this assumption.   Copy-Cat made a great suggestion on how to fix this problem while also avoiding the issue with checksum errors in multiplayer.   Once again he gets the reward for thinking out of the box.


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