Last Resort Mod Blog

Working on new 2D menu resolution - March 29, 2016

Swat 3's 2D menus are .BMP (bitmap) graphics and take a lot of work every time I need to generate a new resolution.   I have been thinking about adding 1920x1080 resolution for a long time and tonight I started to look at all my old Photoshop files.   First thing I noticed is that the old Last Resort main menu graphics wouldn't work any more.   They were fine for the lower resolutions but for this massive size I needed some new graphics.   I spent several hours on Google Images and Bing images and finally found some that I think are good looking.

Below is my first attempt and hasn't been refined in any way yet.

The larger the resolution gets the bigger the hit on the frame rate when on the 2D menus.  Even with fixes like DgVoodoo or WineD3d it will be interesting to see what frame rate we get once I am done.

 

 

 Click to enlarge (1920x1080 pixels)

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LR Launcher v0.7 beta 3 released - March 27, 2016

The latest beta version of the Last Resort launcher is out.   This new version addresses several problems that users were having.

Some users found that the launcher wasn't properly showing all available resolutions and therefore couldn't select the 2D menu resolution they wanted.   I added a tick box to force all resolutions.

Another user had a corrupted "swat.cfg" file because of a Swat 3 crash and the launcher wasn't allowing him to load the game.    I added a feature to create a fresh new configuration file if yours is corrupted (and no backups exist).   The launcher also will now give a warning instead of just exiting if the configuration file is damaged.

Download the Last Resort launcher version 0.7 beta 3

You need the full Last Resort mod already installed to use this.   Download this file, unzip it,  and manually copy the contents to your main Swat 3 folder.  This will replace the original Last Resort Launcher.

Please view the README file included in the .ZIP file for detailed install instructions.

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Last Resort Launcher Changes - March 18, 2016

I know I haven't done anything with this project in a little while.   My only excuse is Fallout 4 and American Truck Simulator.   Not much of an excuse I know.   There are also some boring medical reasons why I have found it difficult to work on the mod but enough with the excuses.

Two people have contacted me with Last Resort Launcher problems lately (read about it here and here) so I decided to make some slight code changes to the address them.   Look for a new version of the launcher (just the launcher...not the whole mod!) hopefully very soon.  I will work more on it this weekend so my goal is to release a new version at the beginning of next week.

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Play or mod - January 29, 2016

(my apologies to the cartoonist since I changed one word to "mod")

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LR Launcher v0.7 beta 2 released - January 13, 2016

The latest beta test of the Last Resort Launcher is available for download.  This version includes two new features and one bug minor bug fix.

The LR Launcher now has a button to backup/restore your Swat.cfg file in case it gets damaged with a Swat 3 crash.  This feature is great for backing up your key bindings once you have it set just the way you like it.  Also included in the new beta is a method to set the LR Launcher into Windows 8/10 compatibility mode.   This is only useful for the small amount of people who have difficulty getting the LR Launcher to properly show their available screen modes.   If you don't have a problem seeing the available screen modes I would recommend you not use this.

I would love some feedback from people if this "Windows 8/10 compatibility" mode works for them.   So far it has been difficult to get people to give me enough information so I can troubleshoot the problem.

 

click to enlarge image

 

click to enlarge image

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All Ready For Release And Bug Appears - December 31, 2015

I was just doing the final steps of making the installer for the new release and I discovered a strange bug.   So close to finishing up the packaging and an odd glitch is causing me to pause.  On Mission A (the Brenner house) there is a modified texture that won't show up for some unknown reason.  If I run the file as a mod the texture (specifically the file "a_door.bmp") shows up in game perfectly fine but if I enclose it in the Last Resort .RES files the original low resolution texture by Sierra shows up instead.  This is extremely unusual since all of the other high-res replacement textures work fine!

I am starting to think this is just one of those crazy priority issues when it comes to mod making.  Sometimes Swat 3 ignores logic and decides on it's own which files get priority.

Maybe after a night's rest I will have a fresh outlook on the problem.   For now though, I am banging my head on the keyboard.

 

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