Last Resort Mod Blog

All Ready For Release And Bug Appears - December 31, 2015

I was just doing the final steps of making the installer for the new release and I discovered a strange bug.   So close to finishing up the packaging and an odd glitch is causing me to pause.  On Mission A (the Brenner house) there is a modified texture that won't show up for some unknown reason.  If I run the file as a mod the texture (specifically the file "a_door.bmp") shows up in game perfectly fine but if I enclose it in the Last Resort .RES files the original low resolution texture by Sierra shows up instead.  This is extremely unusual since all of the other high-res replacement textures work fine!

I am starting to think this is just one of those crazy priority issues when it comes to mod making.  Sometimes Swat 3 ignores logic and decides on it's own which files get priority.

Maybe after a night's rest I will have a fresh outlook on the problem.   For now though, I am banging my head on the keyboard.


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Wasted hours - December 29, 2015

Yesterday and today I worked on enlarging the command menu font but now it looks like the time was all wasted for nothing.  If you run your game at resolutions like 1920 x 1080 the command menu starts to get hard to read.  If you also force on anti-aliasing the text further gets worse.  I experimented with changing to double width fonts and this really helped a lot in terms of readability but what I didn't notice was that some of the words were get clipped on long sentences.

At first I thought that is no big deal I will just find the .CON file or .DAT file that controls the size of the command menu's container.  Nope! It looks like it is hard coded.  [deleted expletive!]

On a more positive note I think I have completed all the code changes to the Last Resort Launcher.  I will try to post the new file later today.

UPDATE: I changed my mind.  Rather that just release the updated Launcher I will finally start working on packaging up the whole mod for release.

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Last Resort Launcher v0.7 beta 2 - December 27, 2015

I finished the changes to the Last Resort Launcher to include a backup and restore button for the Swat.cfg file.   Why is this useful?   If you have a game crash or if you use the Galaxy app to verify your Swat 3 files the Swat.cfg can get damaged.   All your key assignments are lost and you have to manually re-assign everything including your sound and video settings.

With a backup/restore button this is no longer a big issue.

This new feature is also useful if you use dgVoodoo since you can backup your Swat.cfg once you have it configured properly (makes it easy to restore to a working copy of Swat.cfg if you once again get that "Can't set 2D mode" error).

I haven't released this version of the beta test yet since I wanted to go over all of the Last Resort Launcher code for any other ways I can improve the code and make it more "idiot proof".

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Last Resort Launcher v0.7 beta 1 - December 21, 2015

For those who want to see a preview of the latest version of the Last Resort Launcher, or if you are having some problems with it under Windows 8 or 10, you can now download the v.0.7 beta.

This is just an improved launcher for the Last Resort mod.   It doesn't include all the graphic improvement that I have been working on yet.

I am calling it the "beta 1" because I still want to add a button to backup your Swat key configuration so that you don't have to re-assign all of the keys after a Swat 3 crash.

Please view the README in the .zip file for install instructions.

version 0.7 beta 1 - December 21, 2015

  • Fixed crash of LR Launcher if no 16-bit colour modes available (Thanks Windows 8 & 10)
  • Moved LastResort.ini to AppData folder
  • Added custom chat support in Last Resort
  • Modified LR Launcher mod list background
  • Added blinking arrows on LR Launcher mod screen
  • Fixed text error on LR Launcher 2D menu screen
  • LR Launcher now replaces corrupt Swat.cfg and CustomChat.dat after a Swat 3 crash
  • LR Launcher tabs now "roll over" with mouse to give feedback to user
  • Fixed LR Launcher updating proper screen resolution info
  • Added feature to only show resolutions with same aspect ratio as desktop
  • LR Launcher itself now changes website URL in Swat.ini instead of LR installer
  • Update link to LR website that explains the command line arguments
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Website updates & Star Wars - December 20th, 2015

After finally figuring out how to get dgVoodoo to work with Swat 3 I decided to update a few pages on this website to reflect this new information.  Some of the pages were long overdue for an update.

I should also add the information about running Swat 3 in a window to help with frame rate issues but I will do that sometime in the future.

I should get some sleep right now though (almost 3am).   I need to wake up moderately early for the first showing of Star Wars (10am) today.   I prefer to wait until a movie is almost out of the theaters so I don't have to fight the crowds but with each passing day there is a risk of spoilers.   The local theater near me only had Sunday morning's showing with good seats so I went ahead and bought them Friday.    I caved in and bought 4 tickets for $68 CAD.  It better be good Disney.

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Hardware update - November 27, 2015

I decided to upgrade my main PC by ordering enough parts to build a new machine.   Gotta love Black Friday sales.   I ordered an unlocked 4th generation I-7 CPU and 16GB of RAM (and other parts) so I can play Fallout 4 and Arma III.   I haven't had an Intel CPU since my very first PC so it will be a nice change from AMD products.   It won't be a top of the line PC but it will probably be the closest to the top that I have ever built (usually I stick to mid-grade components).

Work is expected to slow down around Christmas so I will hopefully have free time to package up the newest version of the mod for a beta test release in about 2-3 weeks.

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