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SWAT 3 - LAST RESORT GAME MODIFICATION


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Supporting this mod

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4 years 6 months ago - 4 years 6 months ago #1100 by panko
Replied by panko on topic Supporting this mod
Have a nice weekend mate, here a little present for you :)


Texture looks too bright in game for now but still better than the original, planning to update the flashbang model too

EDIT: apparently there's something wrong from my side with bone assignment or something else, if I set the model vertically to fit the hand position, when thrown grenade lands vertically, same if I do the other way (on hand is held wrong but lands correcty). Furrycat's site is down ATM and I don't know how to fix this issue. Any advice? TY
Explanation is a bit confused but english is not my primary language :)

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4 years 6 months ago #1107 by Slippery Jim
Replied by Slippery Jim on topic Supporting this mod
It looks amazing!

Yes, I recall having this problem with the Chicken Cannon mod I made so long ago. I never got into 3D weapon and skin modelling for Swat 3 that much and someone else's helped with the throwable chicken CS grenade. I don't think it every flew properly.

Hopefully someone else can help.

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4 years 5 months ago - 4 years 5 months ago #1122 by Copy-Cat
Replied by Copy-Cat on topic Supporting this mod
My ears were ringing. You rang sir?

Update:
Check to be sure your model is bound to the 2nd joint and not to the root. This usually happens unintentionally because we use smooth bind as a starting point.

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4 years 5 months ago #1124 by Slippery Jim
Replied by Slippery Jim on topic Supporting this mod
lol, I was going to drop your name but then I thought that might be rude of me.

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4 years 5 months ago #1145 by DomeShot
Replied by DomeShot on topic Supporting this mod
Those are some nice looking high-res textures Panko. Keep up the great work!

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4 years 3 months ago #1206 by panko
Replied by panko on topic Supporting this mod

Copy-Cat wrote: My ears were ringing. You rang sir?

Update:
Check to be sure your model is bound to the 2nd joint and not to the root. This usually happens unintentionally because we use smooth bind as a starting point.


Sorry for late answer but I was on a business trip for a couple of months and got no spare time for this fantastic project :(

I bound the entire model on the 2nd joint but the issue is still present... Can I send you the model so you can fix it?
PS: I'm currently using Milkshape3D

Cheers!!

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