Supporting this mod

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2 weeks 2 days ago #1219 by Copy-Cat
Replied by Copy-Cat on topic Supporting this mod
Done exporting to GSM. see Notes.txt feel free to add some. :)

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2 weeks 1 day ago - 2 weeks 1 day ago #1220 by Slippery Jim
Replied by Slippery Jim on topic Supporting this mod
Ah, I see you got in fine, and changed your email address. I did get your email sent to me but doesn't seem you need me to do anything now :)

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2 weeks 1 day ago #1221 by Copy-Cat
Replied by Copy-Cat on topic Supporting this mod
I was at work, when i checked my copycat emails. and there it was. i clicked on it and it said I was logged into DB with gmail, it asked if I wanted to proceed anyway. I guess there is an association now with both emails.

Anyhow, didn't have time to test. let me know i will be home early tonight.

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1 week 6 days ago - 1 week 6 days ago #1227 by panko
Replied by panko on topic Supporting this mod
The issue is partially fixed now. The grenade seems floating some inches from the ground and because I'm not using Maya I can't fix the skin. Tried to renaming the texture but what I get is the following:





Check notes.txt ;)

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1 week 6 days ago - 1 week 6 days ago #1229 by Copy-Cat
Replied by Copy-Cat on topic Supporting this mod
EDIT: I apologize we are working on the cs canister not the flash bag, my fault.

Where is the texture for the pin and top?
should there be a pin since it will be a spent canister?
The model looks like that in-game because it has a phong material, it should be lambert I will correct it. Strangely the original canister is off the ground too. I attached the model to the bone in the exact orientation of the original canister (after importing).

The naming convention should be the same as the game so that we can mod the game, essentially what the LR mod is. It overrides the original textures. If the textures could be combined into one that would be better since only 1 texture will be applied to 2 meshes of the model.

Let me know if it looks better now that I have applied the fixes.

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