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SWAT 3 - LAST RESORT GAME MODIFICATION


While I have been working on new textures for the Last Resort mod my son has updated an invaluable tool that we use called "SCNedit".   This tool was originally made by the brilliant community member AlienAbductor back in 2010 as a way of making edits to compiled Swat 3 maps.    My son, who goes by the name Noisy, is a much better coder than I am and recently has updated it so he could compile it using Microsoft Visual C++.  He has of course also added a few more features.

Below is a screenshot of one of these new features and how it helps the Last Resort mod:

 

Mission A fix with SCNedit

 

As you can see in these screenshots of Mission A (the Martin Brenner map) the original developers made a mistake and made it so that the front fence doesn't cast a shadow on the grass and the rock path.  While this is a minor mistake it is something that has always bugged me with this map.    With version 0.4.6 of the SCNedit app we can edit the flag assigned to the grass geometry and to the rock pathway geometry so that they both receive a shadow from the fence.

An updated version of Mission A with this fix will be released in the next version of the Last Resort mod.   We will also be releasing version v0.4.6 of SCNedit in the future for mod makers.

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