- Posts: 189
- Thank you received: 1
Spam Prevention - PLEASE READ !! (23 Apr 2021)
Due to a problem with spammers the rules for posting in the forums have changed for new users.
Newly registered users won't have their posts published until a moderator approves them.
Facial Expressions - Texture Limit 256 x 256
- Copy-Cat
- Topic Author
- Elite Member
Less
More
3 years 2 months ago #2141
by Copy-Cat
Facial Expressions - Texture Limit 256 x 256 was created by Copy-Cat
I believe that last offset of 256 x 256 SJ found in the texture Hi-Res fix is for facial expressions.
I am working a model for Beckett for an upcoming map and the face is 1024 x 1024. The model's face and mouth FACE_EXP texture is 1024 x 2048, the game won't load it. The max is 256 x 256, taken directly from the FAQ pages
" All Textures must be 16, 32, 64, 128 or 256 pixels, square."
It's been a while since I messed with the dissassembler(Hex Editor), any help would be greatly appreciated.
Easy way to test is to bump up martin brenner's face expression to 512 x 512 and load it. You might have to modify the MissionSkins.dat - face tex size for that model.
I am working a model for Beckett for an upcoming map and the face is 1024 x 1024. The model's face and mouth FACE_EXP texture is 1024 x 2048, the game won't load it. The max is 256 x 256, taken directly from the FAQ pages
" All Textures must be 16, 32, 64, 128 or 256 pixels, square."
It's been a while since I messed with the dissassembler(Hex Editor), any help would be greatly appreciated.
Easy way to test is to bump up martin brenner's face expression to 512 x 512 and load it. You might have to modify the MissionSkins.dat - face tex size for that model.
Please Log in or Create an account to join the conversation.
- Slippery Jim
- Administrator
Less
More
- Posts: 747
- Thank you received: 9
3 years 2 months ago #2142
by Slippery Jim
Replied by Slippery Jim on topic Facial Expressions - Texture Limit 256 x 256
I feel like I walked into the middle of a conversation.
Can you be more specific which offset you are talking about?
Can you be more specific which offset you are talking about?
Please Log in or Create an account to join the conversation.
- Copy-Cat
- Topic Author
- Elite Member
Less
More
- Posts: 189
- Thank you received: 1
3 years 2 months ago #2143
by Copy-Cat
Replied by Copy-Cat on topic Facial Expressions - Texture Limit 256 x 256
err.
It seems the targa hack has been implimented in the latest release and has fixed the Facial Expression problem.
I need confirmation that the targa hack has been implimented and it is not just my original hack that I was working on last year.
My modding rig errors, while the gaming rig doesn't.
In addition, if you modify the MissionSkins.dat - face tex size for that model the game ingores the entire line and loads the rest of the file.
The value for the face tex size has a max of 256, anything else and the line is ignored.
It seems the targa hack has been implimented in the latest release and has fixed the Facial Expression problem.
I need confirmation that the targa hack has been implimented and it is not just my original hack that I was working on last year.
My modding rig errors, while the gaming rig doesn't.
In addition, if you modify the MissionSkins.dat - face tex size for that model the game ingores the entire line and loads the rest of the file.
The value for the face tex size has a max of 256, anything else and the line is ignored.
Please Log in or Create an account to join the conversation.
- Slippery Jim
- Administrator
Less
More
- Posts: 747
- Thank you received: 9
3 years 2 months ago #2144
by Slippery Jim
Replied by Slippery Jim on topic Facial Expressions - Texture Limit 256 x 256
Sorry I didn't reply sooner. I didn't notice that you replied.
Yup Targa hack is in the mod now.
Yup Targa hack is in the mod now.
Please Log in or Create an account to join the conversation.
Moderators: DarkSynopsis
Time to create page: 0.256 seconds