just pulled apart the map. This map is done porting back to WC by the way.
The door in the front is set to see thru because of the glass. Even if we set the door to look like missionl front doors you will have a tactical advantage over the ai in front of that door. This means you can dance in front of that door and the Ai will NOT notice you.
There are a lot of tweeks just recently discovered about 6-7 years ago that have been found with WC and entities. If we set a trigger in front of the door that when touched changes the "See thru" value to "1", and leave it off "0" by default, that might work. The Ai will not react until you trigger the door entity, giving you the 20ms in the game reaction time settings. Will have to test this theory out.
Like I said missiond is ready for remake. It has been a while since I last looked at it tho.
The flashbang animation glitch can be made less noticeable if we redo the flashbang animation of find one already done. Add the new animation to the state table and set the chance of using it to a higher value then the OE animation.