You read the wrong post....
UPDATE: The game's built in resizin will only work if the default bible hack is set to 800 x 600, obviously we want it larger than 800 x 600, setting the bible hack any larger will lock the window to that size and the image will display small in a 1920 x 1080 resolution.
A compromise can be made here with the following observations.
- people like to play with large menus, (don't know why if their 3d game resolution is set to 1920 x 1080)
- the ideal LRM resolution for the loading bitmaps is 1920 x 1080 but there are issues with this size
- the use of bible hack for 1920 x 1080 will break the game's resizing of 800 x 600 bitmap to larger resolutions
- compressing a bitmap from 1920 x 1080 to 800 x 600 is such a big difference and would be noticeably bad
- Stretching up gets worse, Stretching from 800 x 600 to 1920 x 1080 looks real bad
- The loading text gets smaller and smaller the larger you go, need to have it fixed and somewhat consistent
- we need a more elegant solution than adding 1 pixel to a 1920 x 1080 bitmap
If you take the lowest and highest bitmap resolutions and find a middle ground (Low_Res + HghRes Divided by 2), the middle ground is the resolution 1360 x 840. Set the LRM loading bitmaps to this resolution, and check for it and resize (stretch or compress) bitmap image to what ever bible hack resolution we use. This by no means is the final patch, just a completed patch that needs more attention.
After this patch, we can move on to "other things" and collaborate.