Below are examples of some of the new textures I am working on for Mission T (the hospital).
Most textures are too low of a resolution to simply run it through AI software to get newer higher quality textures. It turns into a melted looking mess that doesn't really contain any more detail than when you started. Some of Swat 3's original textures are only 64 or 128 pixels.
Lately I have been using reverse image search websites to find source material. Once I find an acceptable images to pull from I sometimes combine it with the AI upgraded version of the Swat 3 texture.
click image to enlarge
click image to enlarge
click image to enlarge
click image to enlarge
click image to enlarge
You are not authorised to post comments.