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Mission Loading Screen

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2 years 3 months ago #2592 by Slippery Jim
Replied by Slippery Jim on topic Mission Loading Screen
Just in case anyone is following along Copy-Cat, myself and S4 are working on this on Teamspeak so the conversation may be hard to follow.

Copy-Cat is completely rewriting the cave code.

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2 years 3 months ago - 2 years 3 months ago #2595 by Slippery Jim
Replied by Slippery Jim on topic Mission Loading Screen
I tried the example 1366x768 hack and the good news is it didn't crash.

The bad news is that for some reason my game was still running in 1920x1080 instead of switching over to 1366x768. This caused a few of the screens to be messed up but I suspect this problem may have more to do with dgVoodoo.

I will need to remove dgVoodoo completely from the mix to test properly.

One thing that I have learned is that Swat 3 doesn't seem to like if you have 2 monitors with the desktop set to "extend the displays".

Update1:
My monitor is playing games with me.  Even though it is 1366x768 it displays it full screen at 1920x1080.  I took a screenshot to check and it is indeed 1366x768 but the monitor is auto-stretching it to the native resolution.

Update 2:
If the load screen is 1920x1080 it was only showing a cropped 1366x768 top left corner of the image but shrunk down to 800x600.

If the load screen was 800x600 it was only showing 600x800 of the top left corner of the image (yes, it was confusing x & y ).


Will test more and remove dgVoodoo from the mix.
 

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2 years 3 months ago - 2 years 3 months ago #2596 by Copy-Cat
Replied by Copy-Cat on topic Mission Loading Screen
I can't test the highest resolution, my guess is that my game doesn't like the dual monitor setup also, would like to know your fix around this. Im back on TS, game and pizza was good, bama wins.

It was a good run. I just noticed the comparison, and math is wrong for both values, the register edx and edi need to be swapped at the math part. Will try to edit post to reflect the correct comparison and math

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2 years 3 months ago - 2 years 3 months ago #2597 by Slippery Jim
Replied by Slippery Jim on topic Mission Loading Screen
I can get it to work with one monitor only active "show only on 1" in Windows settings for "Multiple Displays".   This is on Windows 10 mind you.

I guess maybe the only way is to basically temporarily disable the second monitor with the settings :(

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2 years 3 months ago - 2 years 3 months ago #2598 by Slippery Jim
Replied by Slippery Jim on topic Mission Loading Screen
Some potential good news in 2022!

It looks like that your hack alone only works properly on people who run their games with the Swat 3 "-window" flag. Using the window feature in dgVoodoo doesn't help to change that.

Using the "bible" hack of the load screen bitmaps + your hack seems to fix this issue with people like me who are full screen users (and can't even get the game to run in -Window mode without the 16-bit colour mode error).

Now the question is what negative effects will happen to you -Window users if the bible hack is in the mix.

Bonus results:  I tested the process on a 1366x768 game executable.   The 1920x1080 load screen that gets shrunk in your hack looks better than the 800x600 load screen that gets enlarged.

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2 years 3 months ago - 2 years 3 months ago #2599 by Copy-Cat
Replied by Copy-Cat on topic Mission Loading Screen
That is good news, just 2 hacks left to do eh?
800 x 600, im on, and can chat and work at the same time.

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