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Fixing the Screens(Work flow)
- Slippery Jim
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4 years 1 week ago - 4 years 1 week ago #1437
by Slippery Jim
Replied by Slippery Jim on topic Fixing the Screens(Work flow)
Good news.
With the help of my son Noisyboy all the other screens have been centered. He wrote a script in Python that automatically calculated the adjustments needed in the Menu.dat for the x,y coordinates of all the screen elements. This script can be re-used for any resolution we choose. Very handy to have someone taking computer science in university on the payroll (humble brag, lol).
I just have a few more screens I need to spruce up in photoshop and then I need to do a complete test of 1920x1080 (the first one I am fixing).
Copy-cat, that doesn't mean your work is wasted. It still would be nice to be able to control if a screen gets centered or not.
The big problem with centering the metro map screen manually by modifying the coordinates is that all custom maps show dots off the map. (See the screenshot I attached - look for dots in top left of screen).
We would have to add entries for every single custom map to fix this.
UPDATE: Perhaps the best solution is to not move the map section at all. I will have to see how it looks with the map still in upper left corner and the rest of the screen elements in their new spots.
With the help of my son Noisyboy all the other screens have been centered. He wrote a script in Python that automatically calculated the adjustments needed in the Menu.dat for the x,y coordinates of all the screen elements. This script can be re-used for any resolution we choose. Very handy to have someone taking computer science in university on the payroll (humble brag, lol).
I just have a few more screens I need to spruce up in photoshop and then I need to do a complete test of 1920x1080 (the first one I am fixing).
Copy-cat, that doesn't mean your work is wasted. It still would be nice to be able to control if a screen gets centered or not.
The big problem with centering the metro map screen manually by modifying the coordinates is that all custom maps show dots off the map. (See the screenshot I attached - look for dots in top left of screen).
We would have to add entries for every single custom map to fix this.
UPDATE: Perhaps the best solution is to not move the map section at all. I will have to see how it looks with the map still in upper left corner and the rest of the screen elements in their new spots.
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- Slippery Jim
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4 years 1 week ago #1452
by Slippery Jim
Replied by Slippery Jim on topic Fixing the Screens(Work flow)
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- Copy-Cat
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4 years 1 week ago #1453
by Copy-Cat
Replied by Copy-Cat on topic Fixing the Screens(Work flow)
Do you have the con file for this screen?
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- Slippery Jim
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4 years 1 week ago #1454
by Slippery Jim
Replied by Slippery Jim on topic Fixing the Screens(Work flow)
No .con file. As mentioned in the blog it is Menu.dat file
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4 years 6 days ago - 4 years 6 days ago #1455
by Slippery Jim
Replied by Slippery Jim on topic Fixing the Screens(Work flow)
Discovered one quirk that I can resolve with some graphics if I need to but it won't be pretty.
The SAVE CAREER screen is hard coded into the game executable. The only reference to the screen "save_background.bmp" appears to be in the game executable. It is hard coded to remain at the top left.
Wish we could figure out how to center this screen.
Worst case scenario is I just leave it top left and add other graphic elements to balance out the rest of the screen visually.
The SAVE CAREER screen is hard coded into the game executable. The only reference to the screen "save_background.bmp" appears to be in the game executable. It is hard coded to remain at the top left.
Wish we could figure out how to center this screen.
Worst case scenario is I just leave it top left and add other graphic elements to balance out the rest of the screen visually.
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- Copy-Cat
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4 years 6 days ago #1457
by Copy-Cat
Replied by Copy-Cat on topic Fixing the Screens(Work flow)
i will run thru the op code and see if anything jumps out.
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