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7 years 9 months ago #113 by Bounty2k3
Replied by Bounty2k3 on topic 2D Menus
Actually, what I was working on was figuring out the frame rates issue. I only modified it to see if the problem was inside it. I am already working on my own projects and wouldn't modify your stuff just for the hell of it without asking you first. That's not how I am.

On a side note, it takes a lot to offend me lol

I'm just happy we were able to pin point the issue on the frame rates.

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7 years 9 months ago - 7 years 9 months ago #114 by Slippery Jim
Replied by Slippery Jim on topic 2D Menus
I gotta admit my first reaction was to groan. There are so few of us doing stuff for Swat 3 that I always hope for people that want to work together rather than working on parallel or "competing" projects.

If someone has better ideas on how to implement something I am always open to it. I know I am not the best programmer, graphics designer, mod maker, etc. so I am open to help, feedback, complaints.

If people would prefer that I not use m3nu.dat for instance I won't. I just figured nobody cared since the game is so old and nobody would be bothered making menu mods, lol. If you plan on making your own custom high resolution menu mod I can accommodate you and go back to menu.dat in the executables.

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7 years 9 months ago #115 by Bounty2k3
Replied by Bounty2k3 on topic 2D Menus
Personally I don't care if it's menu or m3nu lol

I was just testing if the issue of frame rates was due to the name change. But it was actually the swat.exe file name change that was the problem.

I'm not the best, but always willing to work together. 2 sets of eyes better than one they always say. Why would anyone write a competing script? The game is so old that we should be working towards one goal.

The one goal I currently have is trying to see if there's a way instead of just fixing graphics and stuff, is actually setting up a server to play the game on. A mod that changes the server designations so when someone wants to play online they go to internet, they don't need to have a third party vpn. To my knowledge there was a mod out there at some point that did this, or was attempting to do this. If we could get our hands on it and implement it into LR possibly, would be a giant leap forward and we could have the lobby full with players again.

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7 years 9 months ago - 7 years 9 months ago #116 by Slippery Jim
Replied by Slippery Jim on topic 2D Menus
I agree the server idea is something that I have dreamed about since they shut down the WON network.

There indeed was a utility out but as far as I recall it really only had chat features and was meant to work with the Won Network. If I am thinking about the same one you are it was made by clearbreach (aka Andrew Freiday) who was also a staff member on 10-David.com (could be wrong about who made it though)

Hard to remember it was so long ago so I could be wrong. I tried finding references to it on the Internet Archive WaybackMachine but couldn't. Could it have been called "Swat 3 Toolbar"? I vaguely remember that had a few miscellaneous features in it.

All I remember about the WON chat tool thingy was that it had a custom .dll that handled communication with the server.

web.archive.org/web/20070122201535/http:...selg=1&seltp=10&pg=2

The only other thing I recall was someone making an IRC chat tool for Swat 4 since it lacked chat lobbies. I don't remember anyone working on a server replacement for Swat 3.


Since the WON Network has long been dead it would probably be nearly impossible to reverse engineer that. Making a LAN server is possible though since we can monitor the network communication for that. The added complication of making it work over the internet is what will really make it a challenge.

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7 years 9 months ago - 7 years 9 months ago #117 by DarkSynopsis
Replied by DarkSynopsis on topic 2D Menus
Would be cool to see a WON replacement, SWAT 4 has something similiar? once GameSpy shut down lots of games lost Multiplayer unless devs went back and fixed it.

I believe there is a mod/tool for SWAT 4 to see servers in-game? not used it myself but I recall seeing it.

If I recall correctly the SWAT 1.6.exe has a Direct IP Connection function? maybe something could be done with that and have an external browser? that would launch into connecting to a server.

Don't know how likely it is to take that function from 1.6.exe and re-implement it into the current version and I don't even know if it worked last I tried it I was having all sorts of issues with my firewall that wasn't letting SWAT connect on LAN once I fixed it I never tried the Direct IP method again.

VPN bugs me... my router/firewall setup does not like Tunngle in the slightest, it will work sometimes.

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7 years 9 months ago - 7 years 9 months ago #118 by Slippery Jim
Replied by Slippery Jim on topic 2D Menus

If I recall correctly the SWAT 1.6.exe has a Direct IP Connection function?


I am as senile as a 90 year old man with a brain injury but I thought that it didn't work properly. I vaguely remember Furrycat posting about it.

All I can find now is the command line argument he posted about -join and -host that he never could figure out how it worked

swat3.furrycat.net/commandline.html

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