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How can I make the Swat AI """dumb""" again? - info in post

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1 year 3 weeks ago #2779 by TacticalMonkey2000
Hi

I downloaded  this mod from ModDb  which is great, but I think they maximized the AI of the Swat units a lot. They won't move or follow simple orders (stack up for example) because they're looking at any person on their knees ready for arrest. I think this can be modified to reset it to default but don't know how.

Thanks

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1 year 3 weeks ago - 1 year 3 weeks ago #2782 by Copy-Cat
The file you will want to look at is: modconfig.dat

Specifically these lines
//
// Suspect fire rate multipliers.  These are used to modify the minimum delay between bullets for suspects.    // Officers and the player are not affected.
    //
    FireDelayMult_Easy            1          // Default: 5
    FireDelayMult_Med            1          // Default: 2

    //
    // Suspect fire delays.  These indicate the delay (in seconds) before a suspect can shoot after
    // raising his weapon. Officers and the player are not affected.
    //
    SuspectFireDelay_Easy            1.5          //Default: 2.5
    SuspectFireDelay_Med            0.4          // Default: 1.0
    SuspectFireDelay_Hard            0.1          // Default: 0.5

//
    // AI Preferences
    //
    MaxPathDepth               20        // How deep the AI will go to find a path    Default:  40
    MaxPathIterations            5        // How many iterations the AI will spend attempting to find a path    Default: 8

    Accuracy                    10000        // How accurate a shot has to be before attempted (0 is perfect, 10000 is wild)   Default: 50
    BlindAccuracy                10000        // How accurate a shot has to be before attempted (0 is perfect, 10000 is wild)     Default: 200

    //
    // Note: The following attributes will be clamped to the range 0-10 after the following modifiers are added.
    //
    EasyOfficerStressMod        +1        // modifies stress tolerance in easy difficulty level     Default: +2
    EasyOfficerMarkMod            +1        // modifies marksmanship in easy difficulty level     Default: +2
    HardOfficerStressMod        -5        // modifies stress tolerance in hard difficulty level     Default: -2
    HardOfficerMarkMod            -5        // modifies marksmanship in hard difficulty level     Default: -2

    EasySuspectAggMod            +5        // modifies aggression in easy difficulty level     Default: -2
    EasySuspectStressMod        +3        // modifies stress tolerance in easy difficulty level     Default: -2[/code][/size]



 
The following user(s) said Thank You: TacticalMonkey2000

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1 year 2 weeks ago #2783 by TacticalMonkey2000
Thanks!! Now officers act normal! :D

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