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Incorrect In-game Resolution

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11 months 1 week ago #2556 by PanzerShrek
Incorrect In-game Resolution was created by PanzerShrek
Recently, after a hiatus induced by that god-forsaken storm drain level, I've found myself facing a peculiar, inexplicable issue with SWAT 3. To summarize, despite the Last Resort launcher being set to run 3D rendering in 2560x1440 (and ), when actually playing a mission, the game always reverts to running in 600x800, even though LR's 2D menu resolution setting of 1920x1080 functions completely without issue. Any of y'all encountered this problem (or a similar one) and/or know what's the root of it? I've already given , but things seem to check out there, so I don't think it's as simple of a fix as changing a few config lines.

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11 months 1 week ago - 11 months 1 week ago #2557 by Slippery Jim
Replied by Slippery Jim on topic Incorrect In-game Resolution
Welcome to the site.

So, if I am understanding you correctly, you have the 3D set to 2560x1440 in the LR Launcher but when the 3D portion of the game starts it is always 800x600?

Just curious are you using dgVoodoo (or other tools) along with the game to fix Windows 10 issues?

Update: my other random thought is do you accidentally have SOFTWARE set for the 3D ADAPTER in the OPTIONS settings for the game?

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11 months 1 week ago #2559 by PanzerShrek
Replied by PanzerShrek on topic Incorrect In-game Resolution
Yep, you hit the nail on the head in regards to what the problem was. 

I wasn't actually using dgVoodoo before, having not felt the need for it, so I went ahead and gave it a shot since you mentioned it. I'm happy to report that things seem to be functioning normally now, better than before in fact! 

Thinking on it, a graphics driver update is probably why things stopped "just working".

My thanks for the aid, however, especially on such short notice.

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11 months 1 week ago - 11 months 1 week ago #2560 by Slippery Jim
Replied by Slippery Jim on topic Incorrect In-game Resolution
I didn't help much, but just glad you got her working again.

It is possible your game switched the 3D adapter to software and when you installed dgVoodoo it changed it to the dgVoodoo adapter (resulting in a "fix").

Just a guess though since I am not sure if the software adapter would have that resolution limitation.

DgVoodoo is great regardless to have with Swat 3 because not only does it fix frame rate issues it can help turn on features like anti-aliasing, etc.

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