- Posts: 189
- Thank you received: 1
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Supporting this mod
- Copy-Cat
- Elite Member
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4 years 2 months ago #1219
by Copy-Cat
Replied by Copy-Cat on topic Supporting this mod
Done exporting to GSM. see Notes.txt feel free to add some.
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- Slippery Jim
- Administrator
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- Posts: 747
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4 years 2 months ago - 4 years 2 months ago #1220
by Slippery Jim
Replied by Slippery Jim on topic Supporting this mod
Ah, I see you got in fine, and changed your email address. I did get your email sent to me but doesn't seem you need me to do anything now
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- Copy-Cat
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- Posts: 189
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4 years 2 months ago #1221
by Copy-Cat
Replied by Copy-Cat on topic Supporting this mod
I was at work, when i checked my copycat emails. and there it was. i clicked on it and it said I was logged into DB with gmail, it asked if I wanted to proceed anyway. I guess there is an association now with both emails.
Anyhow, didn't have time to test. let me know i will be home early tonight.
Anyhow, didn't have time to test. let me know i will be home early tonight.
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- panko
- Topic Author
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4 years 2 months ago - 4 years 2 months ago #1227
by panko
Replied by panko on topic Supporting this mod
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- Copy-Cat
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4 years 2 months ago - 4 years 2 months ago #1229
by Copy-Cat
Replied by Copy-Cat on topic Supporting this mod
EDIT: I apologize we are working on the cs canister not the flash bag, my fault.
Where is the texture for the pin and top?
should there be a pin since it will be a spent canister?
The model looks like that in-game because it has a phong material, it should be lambert I will correct it. Strangely the original canister is off the ground too. I attached the model to the bone in the exact orientation of the original canister (after importing).
The naming convention should be the same as the game so that we can mod the game, essentially what the LR mod is. It overrides the original textures. If the textures could be combined into one that would be better since only 1 texture will be applied to 2 meshes of the model.
Let me know if it looks better now that I have applied the fixes.
Where is the texture for the pin and top?
should there be a pin since it will be a spent canister?
The model looks like that in-game because it has a phong material, it should be lambert I will correct it. Strangely the original canister is off the ground too. I attached the model to the bone in the exact orientation of the original canister (after importing).
The naming convention should be the same as the game so that we can mod the game, essentially what the LR mod is. It overrides the original textures. If the textures could be combined into one that would be better since only 1 texture will be applied to 2 meshes of the model.
Let me know if it looks better now that I have applied the fixes.
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