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Ripping new Swat 3 models
- Slippery Jim
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6 years 11 months ago - 6 years 11 months ago #374
by Slippery Jim
Ripping new Swat 3 models was created by Slippery Jim
I still have a dream of adding normal looking Swat officers skins (no sci-fi motorcycle helmets) using new high resolution textures for the Last Resort mod.
The BBE Squad guys made some amazing officer models towards the end of the life of Swat 3.
I wonder if it would be possible to use the 3D Ripper app to capture the geometry so we can use the mesh as the base for a new high resolution officer (maximize the poly count and texture quality)? Of course proper credit will be given.
Furrycat has the GSM Gskin Viewer app but that can only apply a new texture. It can't modify the UV map.
Of course once we get a mesh we are happy with I don't think there were many people in the community that understood how the hit detection worked in Swat 3. A few of the earlier BBE skins didn't seem to have hit maps at all. It would be something that would need to be re-learnt.
The BBE Squad guys made some amazing officer models towards the end of the life of Swat 3.
I wonder if it would be possible to use the 3D Ripper app to capture the geometry so we can use the mesh as the base for a new high resolution officer (maximize the poly count and texture quality)? Of course proper credit will be given.
Furrycat has the GSM Gskin Viewer app but that can only apply a new texture. It can't modify the UV map.
Of course once we get a mesh we are happy with I don't think there were many people in the community that understood how the hit detection worked in Swat 3. A few of the earlier BBE skins didn't seem to have hit maps at all. It would be something that would need to be re-learnt.
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6 years 11 months ago - 6 years 11 months ago #375
by Slippery Jim
Replied by Slippery Jim on topic Ripping new Swat 3 models
One problem with this plan. The GSM Skin viewer renders OpenGL only and 3DRipper DX only does DirectX. Ugh.
We could always run the skin in Swat 3 on a basic special map for capturing but the character won't be in the T pose I imagine.
UPDATE:
Looks like an old discontinued app called "3DVIA Printscreen" works with GSM Skin viewer. It appears that only the mesh is captured but that is fine. The mesh is captured in 3dxml format which I assume needs to be converted so Maya can use it?
We could always run the skin in Swat 3 on a basic special map for capturing but the character won't be in the T pose I imagine.
UPDATE:
Looks like an old discontinued app called "3DVIA Printscreen" works with GSM Skin viewer. It appears that only the mesh is captured but that is fine. The mesh is captured in 3dxml format which I assume needs to be converted so Maya can use it?
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6 years 11 months ago - 6 years 11 months ago #376
by Slippery Jim
Replied by Slippery Jim on topic Ripping new Swat 3 models
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- Copy-Cat
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6 years 10 months ago #377
by Copy-Cat
Replied by Copy-Cat on topic Ripping new Swat 3 models
Ok, i have setup a project folder, all models have been imported and saved into mb format, what now?
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6 years 10 months ago - 6 years 10 months ago #378
by Slippery Jim
Replied by Slippery Jim on topic Ripping new Swat 3 models
You already did it, lol? That saved me work, lol.
I wonder what models you ripped?
PS: I can't get on TS
I wonder what models you ripped?
PS: I can't get on TS
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- Copy-Cat
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6 years 10 months ago - 6 years 10 months ago #380
by Copy-Cat
Replied by Copy-Cat on topic Ripping new Swat 3 models
chicago.jestservers.com:7483 is the new port #
I didnt rip them I imported them into maya.
BBE Real Element
I didnt rip them I imported them into maya.
BBE Real Element
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