Increased Suspect/Civilians Count

More
1 month 1 week ago #1556 by Slippery Jim
Replied by Slippery Jim on topic Increased Suspect/Civilians Count
Ah I misunderstood what you were looking for. You wanted the Swat spawn points.

Gonna have to crack open the SCN tool to view the entities.

Please Log in or Create an account to join the conversation.

More
3 weeks 6 days ago - 3 weeks 6 days ago #1605 by Slippery Jim
Replied by Slippery Jim on topic Increased Suspect/Civilians Count
After a bit of investigation I have come to the conclusion a few assumptions I had about cell entities were wrong. Perhaps long ago I knew better but I keep forgetting things and relearning them, lol.

Multilevels -> "2" translates as non-occupiable. I always assumed that players could never enter a cell with this setting. This is wrong since the map with the Matrix easter egg has the Matrix rooms set to non-occupiable. You can enter the room but you can't spawn in it.

SkyboxOnly -> "1" with this setting I assumed that a cell set to this wouldn't render geometry and would be skybox only. In mission A at the top of the stairs there is hall2 cell that has this setting (it can be found right across from the bedrooms). It works fine as is.

Final Conclusion: My cell name exporter app for scenario makers was done correctly. The only cells that shouldn't exported are the non-occupiable kind.

Please Log in or Create an account to join the conversation.

Time to create page: 0.125 seconds
Powered by Kunena Forum