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Increased Suspect/Civilians Count
- Slippery Jim
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3 years 11 months ago #1516
by Slippery Jim
Replied by Slippery Jim on topic Increased Suspect/Civilians Count
Woops.
Looked at the code. It only ignored the cells set to "not occupiable". I will need to add a skybox only check also.
Anything else I am missing?
Looked at the code. It only ignored the cells set to "not occupiable". I will need to add a skybox only check also.
Anything else I am missing?
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- Copy-Cat
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3 years 11 months ago #1517
by Copy-Cat
Replied by Copy-Cat on topic Increased Suspect/Civilians Count
i think that is it.
any chance you had a chance to read the other post on additions to the mod?
any chance you had a chance to read the other post on additions to the mod?
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- Slippery Jim
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3 years 11 months ago #1518
by Slippery Jim
Replied by Slippery Jim on topic Increased Suspect/Civilians Count
You mean regarding the shoot distance? Didn't think there was anything for me to reply to. Thought you were just adding it to the list really.
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- Copy-Cat
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3 years 11 months ago #1519
by Copy-Cat
Replied by Copy-Cat on topic Increased Suspect/Civilians Count
The swat models mate
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- Slippery Jim
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3 years 11 months ago - 3 years 11 months ago #1522
by Slippery Jim
I was waiting for you to post about it, lol. Again not a mind reader
Replied by Slippery Jim on topic Increased Suspect/Civilians Count
Copy-Cat wrote: I'm about to get back on the 3d character models for the swat officers, and have a huge post that I want to run by you before I post it.
I was waiting for you to post about it, lol. Again not a mind reader
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- DarkSynopsis
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3 years 11 months ago - 3 years 11 months ago #1542
by DarkSynopsis
Replied by DarkSynopsis on topic Increased Suspect/Civilians Count
Just coming back to this on the Scenario Editor front, I've got a script going that will make a scenario based on the suspect count I put in and throw them in random cells with random weapons/attributes, not looked into doing civilians yet and I wouldn't be surprised if issues arise since seems the game likes the files to be spaced a certain way, nightmare.
Now the real point of my post, is there a quick way to get a list of all the SWAT Spawn Cells in the default maps? or is going to be a matter of finding them all manually? want to make sure I can exclude them from being spawned in by suspects.
Now the real point of my post, is there a quick way to get a list of all the SWAT Spawn Cells in the default maps? or is going to be a matter of finding them all manually? want to make sure I can exclude them from being spawned in by suspects.
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