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Pooling map textures into single folder

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2 weeks 10 hours ago #2701 by Slippery Jim
Replied by Slippery Jim on topic Pooling map textures into single folder
You mean you want to have the textures that haven't been upgraded included in the mod also? Not sure why this would help because all the untouched textures are already provided by the game in the normal .RES files. Is it to help other mod makers keep track of the textures remaining that need to be upgraded?

This would actually be a bit of a chore to do right now because of the messy way I work. I am in the middle of using the AI software to upgrade textures. For each mission I create a new folder in the MOD folder containing the original textures for that map. I then overwrite them with textures that I think would benefit from the AI software and activate that mod folder for testing in the game. Usually only about 40% of those are useful without tweaking. Another 40% are complete garbage so I delete those. Another 20% are acceptable if I clean them up in Photoshop. What I am left with is a mangled collection of textures in a mod folder, lol.

This is a long answer to just say that I am not that organized. I do things the quickest way since I don't have a lot of free time. Sorry!

PS: I plan on fixing all textures that I already made that have a later date than 2005 to keep it cannon with the setting of Swat 3. I noticed a few in MissionB in particular. Thankfully I still have the .PDF files to make the changes easier.

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5 days 16 hours ago #2702 by lunamonkey
Replied by lunamonkey on topic Pooling map textures into single folder
"all the untouched textures are already provided by the game in the normal .RES files."

So I just unzip them and look in the folders that get created. Ok.

"Is it to help other mod makers keep track of the textures remaining that need to be upgraded?"

It might help, but I was thinking for selfish reasons that it would make it easier for me.

You keep doing what you're doing of course. I was only asking in case it was straight forward, but you have a workflow and I don't want to add to it. :D

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