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Static Mesh shadows and bullet impacts

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3 months 3 weeks ago #2240 by Slippery Jim
Replied by Slippery Jim on topic Static Mesh shadows and bullet impacts
Naa, I love to hide from difficult problems and some of the buildings in the map were annoying me.

I am thinking about working on the truck trailer next and circle back to the buildings later. I took a bunch of screenshots of how they do buildings in GTA5 so will use that for inspiration a little.

Good job on the shopping cart. Does it all light up?

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3 months 3 weeks ago - 3 months 3 weeks ago #2241 by Copy-Cat
Replied by Copy-Cat on topic Static Mesh shadows and bullet impacts
 

looks like the other one with the outside lights of missionl

After adjusting all the normals and exporting the parts, this was the end result.

What is it with the semi's you don't like? geometry, position, lighting?
Attachments:

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3 months 3 weeks ago #2242 by Slippery Jim
Replied by Slippery Jim on topic Static Mesh shadows and bullet impacts
Just gonna redo them in Worldcraft. The one beyond the car is just a rectangle. No wheels.

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3 months 3 weeks ago - 3 months 3 weeks ago #2243 by Copy-Cat
Replied by Copy-Cat on topic Static Mesh shadows and bullet impacts
The Files are on my Modding rig, once you log in to TS, ask beckett for the TV remote id and pass, and just zip, and transfer it, or just move the files desktop from the open swat 3 folders.

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3 months 3 weeks ago #2244 by Slippery Jim
Replied by Slippery Jim on topic Static Mesh shadows and bullet impacts
Thanks brother. Hope to speak to you soon on TS.

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3 months 3 weeks ago #2251 by flood6
Replied by flood6 on topic Static Mesh shadows and bullet impacts
Ah this is the import store

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