Import Store remake

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2 years 10 months ago #351 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
The whole point of mip mapping is to keep frame rates stable and of course reduce video memory. Not sure this is much of a factor on modern video cards. On the other hand the reason why some people are still playing Swat 3 is because they have machines with low specs and therefore perhaps this is something we shouldn't mess with.

Really wish we could use larger .TGA files but I suspect there may be a lot more going on behind the scenes in the code that would be difficult to locate.

The render distance would be a huge find. That fading out to darkness drives me nuts, lol.

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2 years 10 months ago #353 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
I need my wire console command back to debug the fog and render distance.

The keyword to look for when debugging is "rendered clipped" without the quotes.

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