Import Store remake

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2 years 11 months ago - 2 years 11 months ago #339 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
Sorry I was working on the map and missed your second to last post.

Thanks for the GSM update. Working on .Dat file to see it in action.

Anything special I need to know about the entry?

update: I ran out of time tonight! Argh! I have to go to bed for work in the morning. Sorry,

I keep getting skindatatable entry not found error so I am probably not doing the .dat file correctly.

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2 years 11 months ago - 2 years 11 months ago #340 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
TrashBag			TrashBag			TrashBag			sneaker		0

each entry is seperated by a tab.
I hope this helps.

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2 years 11 months ago - 2 years 11 months ago #341 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
Woops, got it working now. I was running an old version of the map every time I tested it. Silly tired person.

If I make larger than 20x20x20 does that make the bag bigger in the game?

Thanks! It looks really cool.

Now I really need to head off to bed. Working next 3 days.

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2 years 11 months ago #342 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
No, it will not make it bigger in the game, what it will do is shift the center of the object which will make it difficult to place on the floor or in an exact spot. All 3d objects have boxes that are sized to take up the same amount of space as the object itself. If you want different sizes you will need to create a gsm for each size. I can do that.

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2 years 11 months ago - 2 years 11 months ago #343 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
Thanks for the help and the info.

Sadly I won't have time to work on the map until at least Thursday.

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2 years 10 months ago #348 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
Your OP says you have blurry textures from afar.

Can you give me a good example of this blurry effect in a default map.

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2 years 10 months ago #349 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
Convention Hall day. Turn off the Last Resort mod. Look at any distant sign and change your distance from it.

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2 years 10 months ago #350 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
The issue with fussiness is caused by the the game mip mapping the bmp textures as we suspected.

How to turn this off will take a bit more digging.

Fortunately the game doesn't treat tga's the same way. Use TGA instead of bmp and fuzziness is gone completely.
To be honest if we can get higher targa dimensions, I would test conversion of all textures of mission "L" to TGA as a test for quality. Light Maps build doesn't seem to be affected by this. Only large textures tiled over a large area.

The render distance will take more digging also.

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