Map abnormalities II

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3 years 8 months ago #79 by Beckett
Map abnormalities II was created by Beckett
Green sky glitch.

At certain angles the skybox texture will turn into a big green and white D. I think this is caused by 2 cells being placed in the same containment.

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3 years 8 months ago #80 by Slippery Jim
Replied by Slippery Jim on topic Map abnormalities II
Any specific map you see that happen?

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3 years 8 months ago #83 by Beckett
Replied by Beckett on topic Map abnormalities II

Slippery Jim wrote: Any specific map you see that happen?


In the map I'm working on. I believe the solution was to make sure no areas had more than one cell in them.

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3 years 8 months ago - 3 years 8 months ago #84 by Slippery Jim
Replied by Slippery Jim on topic Map abnormalities II
I am surprised actually it didn't just give an error during the build.

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3 years 8 months ago #107 by Bounty2k3
Replied by Bounty2k3 on topic Map abnormalities II
The big green "D" is usually the default.bmp

This is caused when swat3 can't find the bmp file you called to it. Maybe you have a bmp file supposed to be there but is not in the package?

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3 years 8 months ago #110 by Slippery Jim
Replied by Slippery Jim on topic Map abnormalities II

The big green "D" is usually the default.bmp


Beckett is an experienced mapper and has been doing it a long time. Glad to see people trying to help out though. Reminds me of the old days for a second :)

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2 years 11 months ago - 2 years 11 months ago #315 by Copy-Cat
Replied by Copy-Cat on topic Map abnormalities II
The problem was actually that there were 6+cells parented to the outside that had skybox entries that didnt exist in the textures folder.

Ramps Higher than 45 degrees are possible!
Ai using Ladders is possible, unfortunately the climbing animations are not. :(

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2 years 11 months ago #318 by Slippery Jim
Replied by Slippery Jim on topic Map abnormalities II

Copy-Cat wrote: Ramps Higher than 45 degrees are possible! :(


If you get some time please post how in a new thread. I have seen Sierra do it on some of their maps but I don't think I ever figured out the trick.

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