Last Resort Mod Blog

Spring already? - April 12, 2013

Holy crap time flies. I can't believe it is April already and I don't have a release of the mod out.

I work in the film and tv industry here in Canada and the winter is our slow period. With less work also comes a lot of free time but that also brings a lot of stress about money. When I am stressed about money it is very difficult to even think about working on a hobby like making mods for a very old game.

In addition to the money worries, I am not sure how many people even care about Swat 3 or this mod.

This mod is just a fun thing that I like to play with every once and a while but ultimately it is pretty useless if there is zero audience for it. I haven't given up on it yet but I am certainly discouraged lately.

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Texture Replacement - Dec 07, 2012

Here is a screenshot of a texture replacement I just did for the Last Resort mod. This is from Mission C (the California Security Bank mission).

The top texture is the original Sierra made texture but enlarged for comparison. As you can see it is a blurry mess in your browser and in game.

The very bottom one is a new one I re-created in Photoshop from scratch. Pretty close to the original and not all fuzzy.

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Below is a work-in-progress screenshot of the deluxe version of the Import Store map. The screenshot only shows one of the new buildings and the power lines across the street. More buildings need to be changed and the lighting tweaked.

click to enlarge image

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Porting of maps - Nov 13, 2012

Copy-cat has been busy capturing and porting over the geometry of some of our favourite Swat 3 maps. After he is done working his magic the geometry is left without textures, and without entities. It is like a blank slate.

The screenshot below shows several days of work re-applying all the textures in Worldcraft. It is still in the beginning stages but already it looks very familiar.

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