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SWAT 3 - LAST RESORT GAME MODIFICATION


One of the most important tools I use every day for the making of this mod is AlienAbducter's SCNeditor that can be found in our download section.  This is a tool that would only be useful to mod makers that want to modify the textures in existing maps when you don't have the original .RMF files.

AlienAbducter was kind enough to include the source code in the release so this weekend I decided to see if I could figure out how to modify and then recompile the code.   I know nothing about CPlusPlus coding so I had to do some fast researching about the language.   I also know nothing about 3D geometry in games and I don't have the time or patience to learn about it now.   I was able to fix a few very minor issues with the app (such as the arrow keys being somewhat backwards when switching between texture resize and move modes).

I also noticed he had experimented with an exporter to dump the map in .OBJ .3DS and .MAP formats.   I reactivated that feature but sadly it wasn't working properly like I hoped (I suspect partially because of how the geometry is built in a compiled map).  There were far too many geometric glitches for it to be useful.

Sometime this week I will upload the newest version with the few minor changes that I made.

After having spent the weekend looking at his source code I am amazed that both he and Furrycat (maker of SCNhacking) have been able to reverse engineer so much about the .SCN file.  It is rather humbling to look through their code. 

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