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Import Store remake

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7 years 3 weeks ago - 7 years 3 weeks ago #339 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
Sorry I was working on the map and missed your second to last post.

Thanks for the GSM update. Working on .Dat file to see it in action.

Anything special I need to know about the entry?

update: I ran out of time tonight! Argh! I have to go to bed for work in the morning. Sorry,

I keep getting skindatatable entry not found error so I am probably not doing the .dat file correctly.

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7 years 3 weeks ago - 7 years 3 weeks ago #340 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
Code:
TrashBag TrashBag TrashBag sneaker 0

each entry is seperated by a tab.
I hope this helps.

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7 years 3 weeks ago - 7 years 3 weeks ago #341 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
Woops, got it working now. I was running an old version of the map every time I tested it. Silly tired person.

If I make larger than 20x20x20 does that make the bag bigger in the game?

Thanks! It looks really cool.

Now I really need to head off to bed. Working next 3 days.

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7 years 3 weeks ago #342 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
No, it will not make it bigger in the game, what it will do is shift the center of the object which will make it difficult to place on the floor or in an exact spot. All 3d objects have boxes that are sized to take up the same amount of space as the object itself. If you want different sizes you will need to create a gsm for each size. I can do that.

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7 years 3 weeks ago - 7 years 3 weeks ago #343 by Slippery Jim
Replied by Slippery Jim on topic Import Store remake
Thanks for the help and the info.

Sadly I won't have time to work on the map until at least Thursday.

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7 years 2 weeks ago #348 by Copy-Cat
Replied by Copy-Cat on topic Import Store remake
Your OP says you have blurry textures from afar.

Can you give me a good example of this blurry effect in a default map.

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