Evolve instead of Tunngle for multiplayer?

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2 years 5 months ago - 2 years 5 months ago #122 by Copy-Cat
Replied by Copy-Cat on topic Evolve instead of Tunngle for multiplayer?
As i stated before it was my depiction or representation of the tab in the picture I posted. I never said I integrated it into the Last Resort Mod by the use of the source code.

I need to stop being such an ass. I'm seriously thinking of giving up. You guys dont need my help. My ideas are overlooked and skills unappreciated, my time underestimated. I'll provide support, ideas, and help on a 1 to 1 basis if you ask, but not at the expense of my trust, personality, skills, friendship and not if I am to be rediculed, brought to believe as unbelievable and untrustworthy, or a as con artist.

This is probably my last post. Ill look for the server files if you like.

It's going to be hard to read your post and not chime in.

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2 years 5 months ago - 2 years 5 months ago #123 by Slippery Jim
Replied by Slippery Jim on topic Evolve instead of Tunngle for multiplayer?

I need to stop being such an ass.


lol, Felix you weren't. I keep posting about how senile I can be sometimes. I was questioning my shitty memory and was shocked I couldn't remember this. It may have come across as an accusation but it was more about my disbelief of having a hole in my memory. I posted that the "screenshot was fiction" because I didn't want visitors reading this and thinking that I was some sort of jerk that rejected what you worked on. I never saw anything beyond the mock-up screenshot and didn't know you actually worked on it.

You know I like the way you think way out of the box. You will often come up with shit that nobody else would think of.

I have started to vaguely remember the screenshot (or at least part of it) and you showing it to me. I remember the section of the screenshot that had the server list in it (and remember thinking it is a wonderful pipe dream). If I recall correctly I didn't want to get involved in having to force people to install a driver that was required to run that. I didn't mind an app that ran (and that could easily be shut down) but a driver or service that ran was too much. I don't remember you working on it other than the mock-up of the screenshot.

Besides, knowing me I didn't want to have to do the extra coding required to add something like that into the Launcher. I was looking for an app that already existed (like Hamachi) that we could just run in the background when needed. Clean. Simple. Elegant. Trustworthy.

I remember trying out a few things. We tried Wippien. Comodo EasyVPN. Some others that I can't recall their names.

You may have a different perspective on what went down during this time period. I apologise if my memory sucks and/or if there was a misunderstanding. Always feel free to keep visiting and posting your ideas and comments here in the forum.

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2 years 5 months ago - 2 years 5 months ago #124 by Bounty2k3
Replied by Bounty2k3 on topic Evolve instead of Tunngle for multiplayer?
Copy-Cat, I'm not home right now. But when I do I'll jump on TS with you to hash out the server idea. If all testing goes as planned, I'll write the program that people can download and install.

SJ, it would be nice to have it in the LR mod but I understand how you think about security. So, I will write the program but not as a competing mod to yours. More like, a mod/program to run side by side with LR so we can all game together. After all, that's the point of all this :)

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2 years 5 months ago - 2 years 5 months ago #125 by Slippery Jim
Replied by Slippery Jim on topic Evolve instead of Tunngle for multiplayer?

SJ, it would be nice to have it in the LR mod but I understand how you think about security.


It all depends if there is a need to integrate the two. I don't want to make the LR Launcher needlessly complex. If it makes more sense for the server/client/vpn software to be standalone then great. If you see how it could be useful for it to be integrated into the Launcher somehow just let me know. Perhaps all it needs is a tick box for the user to say if he wants it run before Swat 3 or a button to launch it immediately.

Let me know.

I admit I am paranoid about security. I always worry that someone will accuse me of adding spyware or malware or any of that kind of funny business. I know the best way to fix that is make your program open source but I am so damned slow when it comes to making this mod. I am selfish and want to do the work myself...eventually, lol. I think the last release of the mod was 5 years ago. That is sad.

I spend a lot of time playing other games and in the spring/summer/fall I frequently am busy with real life work. Every so often I get the itch to work on the mod again.

The other reason I haven't made it open source is I am embarrassed to show the way I code to real programmers. A lot of times I write code so that it will be easier to read in the future. That means lots of comment lines. Some of the algorithms aren't necessarily written for efficiency and speed and many programmers would laugh at the methods I use. It all works fine but they will chuckle no doubt at the way I got there. I name variables for instance for what makes sense to me. I don't care about traditional coding conventions.

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2 years 5 months ago #128 by Bounty2k3
Replied by Bounty2k3 on topic Evolve instead of Tunngle for multiplayer?
To be honest, I think the only thing needing to be modified is an ini file. Without seeing how this works, it's hard to tell at this stage. Let us work on it and get back to you. I'm sure it won't take us long to test it and get it running. Then I can give you my opinion on how or if it should be integrated into LR.

Modifying the ini file to point to new servers and the new servers being set up with a database for user names and passwords is really all we need to do. In my opinion ways lol

I agree with the second half of your comment lol

I too am ashamed to show how I code stuff because people will laugh. Even when I make a mod, I always think about the next person that takes it apart and how many times he/she will "Really???? He coded it that way??? lolololol".... But, my mods work. My program I wrote for work works. It may not be the professional way, but they get the job done.

Never be afraid to ask for help or ideas, I do it all the time. I believe I said in another post that two sets of eyes are better than one.

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2 years 4 months ago #129 by DomeShot
Replied by DomeShot on topic Evolve instead of Tunngle for multiplayer?
Well whatever you guys decide to use and play for multiplayer I would absolutely love to be apart of it. I really appreciate all the work you all have done to try and keep this game alive and going, and I'm willing to donate if at all possible. I can never find people to play so I usually play alone in Tunngle lol.

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2 years 4 months ago #130 by Slippery Jim
Replied by Slippery Jim on topic Evolve instead of Tunngle for multiplayer?
I definitely want to play once v0.7 gets released. It has been far too long.

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1 year 5 months ago #387 by Rasa
Having some issues finding a good vLAN tool now that Evolve shut down.

Tried using tunngle again:

When I host a LAN game, and players connect to the game lobby, my game freezes. It unfreezes when they disconenct.
When I connect to another player's lobby, the game freezes when we are in the loading screen. Their game freezes too, until I disconnect.

I have this issue only with Tunngle. The other players are not affected. This issue did not come up when we used Evolve for setting up the lan.

Does anyone know what the problem might be? Does anyone have an alternative vLAN tool?

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