Last Resort Mod Blog

Anti-virus false positives - March 16, 2015

I code all my apps in Visual Basic 6 (please stop laughing).   I have been too lazy to upgrade to the latest Visual Studio because it would mean I would need to re-code a lot of stuff.   This is just extra work I don't have time for.

My Visual Basic 6 apps still run nicely in Windows without the download of any extra software. If I upgraded to Visual Studio you would need to download a framework just to get the apps to run.

Lately though I am thinking of switching to Visual Studio 2013 because my damned anti-virus keeps giving a false positive about Visual Basic 6 files.    Yes, I am 99.9% sure these are all false positives because I keep my machines clean (scanned with up to date anti-virus and also several run-on-demand anti-malware packages).  I have also monitored the communication of my VB6 apps and none of them have made strange internet connections.

Please feel free to discuss this in the forum if you have any concerns.   My biggest fear is losing the confidence of the public when it comes to running my apps and I would never do anything to risk that.

Write comment (0 Comments)

GTA5 Heists Tomorrow - March 9, 2015

Tomorrow is the long awaited release of the cooperative heists DLC for GTA5 Online so don't expect me to get much work done.

Below is a screenshot of a new replacement texture from Mission B (Victor and Albert Getts house).  The texture is a drafting table found in the den of the house.   The original texture looks rather blurry compared to the new 512x512 pixel replacement texture.   Both of them are shown here without any in-game lighting.  

Write comment (0 Comments)

Still Not Released - March 5, 2015

Welcome to March.   I still haven't finished the new version of the mod obviously.    I finished watching The Wire and I foolishly started re-watching The Sopranos.

I was working today some more on the TV Station mission and discovered that there were 3 decals that weren't working.  The original map makers didn't place the decal entities properly so they never showed up in the game.

Below are screenshots of the original texures before I replace them with high resolution versions.  The original Sierra map makers intended for these textures to be there but somehow screwed up and the decals never showed properly until today.

Missing poster texture fixed:  


Missing cork bulletin board texture fixed:


Missing poster texture fixed:

Write comment (0 Comments)

Website issue fixed and The Wire - February 17, 2015

I never noticed before today but the website template had a bug in it that I now have fixed.   When people registered it wouldn't give any feedback that they registered successfully.  They would just get a blank page.

I should apologize.   I haven't worked on the mod at all over the long 4 day weekend because I am binge-watching the HD remastered version of "The Wire".   What an amazing show it was.  I have watched the series before in standard definition 4:3 format but I have never seen the remastered 16:9 HD version. 

Write comment (0 Comments)

TV Station Textures - February 13, 2015

I am jumping around from map to map doing some of the worst offending textures.  I started work on the TV Station this week and wanted to show you a new trophy case texture I created.   The original was very blurry in the game because it takes up a whole wall.   The replacement texture doesn't replicate the original very well but it gets across the same feeling.   Normally I try to duplicate the original Sierra texture as closely as possible but decided to stray a little with the trophy case.

The replacement texture is 512 x 256 pixels.  I could have done a 1024 x 512 pixel texture but I decided it wasn't worth it.   I have to make judgement calls to keep the video memory reasonable.

By the way, hope you have a great Valentine's day tomorrow.  Hope you get some luvvin'!

Write comment (0 Comments)

Replacement Textures - February 10, 2015

I am working on improving some more textures for the Church mission in Swat 3.  Below is a screenshot of how a texture looks in game before and after the replacement (sorry about the gun reticle in the middle of the right screenshot).


Below you can see three replacement textures in this one screenshot.   The cross, the bricks on the back wall, and the stained glass windows.


Write comment (0 Comments)
2018  Swat 3 Last Resort - Swat 3 Game Modification
© 2001 Activision Publishing, Inc. Activision and SWAT are registered trademarks of
Activision Publishing, Inc. All other trademarks are property of their respective owners.