I was just doing the final steps of making the installer for the new release and I discovered a strange bug. So close to finishing up the packaging and an odd glitch is causing me to pause. On Mission A (the Brenner house) there is a modified texture that won't show up for some unknown reason. If I run the file as a mod the texture (specifically the file "a_door.bmp") shows up in game perfectly fine but if I enclose it in the Last Resort .RES files the original low resolution texture by Sierra shows up instead. This is extremely unusual since all of the other high-res replacement textures work fine!
I am starting to think this is just one of those crazy priority issues when it comes to mod making. Sometimes Swat 3 ignores logic and decides on it's own which files get priority.
Maybe after a night's rest I will have a fresh outlook on the problem. For now though, I am banging my head on the keyboard.
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